For The Right To Rule
This is a game where you play the role of a broke dwarf living under the tyrannical rule of an evil king. There's an ancient tale of a strange pearl deep in the mountain's caves worth an immeasurable amount of gold, If you manage to take it to the king you'll get his crown and earn the Right to Rule.
("n" to quick reset")("Tab" to pause)
This is my 2nd public game and feedback would be loved!
Update 0.2
Item Price Changes
Holy Dung price increased from 125 → 180
Energy Fang price Decreased from 30 → 25
Cavern Fungus price Decreased from 50 → 40
Bloody Coin price increased from 40 → 55
Energizing Brew price Decreased from 75 → 70
Eccentric Cube price increased from 90 → 125
Vital Reclamation price increased from 70 → 85
Energy Core price increased from 65 → 70
Health Core price increased from 65 → 70
Chisel price Decreased from 90 → 85
Pajamas price increased from 80 → 90
Charged Converter price increased from 75 → 100
Donation Bag price Decreased from 45 → 40
Chunk o' Gold price Decreased from 90 → 80
Shovel price Decreased from 55 → 50
King’s Greed price Decreased from 130→ 115
Instead of holding RMB to view the descriptions of Cards, Hover over the new '?' on the card. Other buttons still require holding RMB
Switched around the Main Menu for more clarity and so people would notice the 'How to Play' section
Fixed several typos and other errors in the item Descriptions
Buffed the Jeweless crown from requiring Full HP to requiring 7 or higher HP.
Added sound effects for trashing an item
Made food more common in lower depths to help with difficulty balancing
Fixed bugs related to cards spawning with the wrong values
Enlarged the Trinket Icons
Update 0.3
Charged Convertor price increased from 100 → 115
Replaced 'How To Play' Section with full proper game Tutorial that explains everything in good depth (haha)Fixes previous balancing issue with food being very common early-mid game
Strange Pearl First Appears at Depth 100 but instead of staying around forever, it now disappears when you mine another card and re-appears every 50 Depth
Adjusted Card Positioning Slightly
Moved Item Icons to the Right Side of the UI to avoid Clutter and Icons visually blocking the Energy Card when Held
1 New ENEMY!
The Bellybore is a Dwarven Construct that has 1 value and 3 Health Cost, AND a new Countdown Number, every-time you mine a card it goes down 1, if it reaches 0 it blows up dealing a whopping 6 damage!
BUFFS!
PureBoomstone now lowers Bellybore countdown by 1, Making them explode sooner, but makes them give 10 more Gold!
Obsidian Mask now Reduces Damage from Bellybore Explosion by 1
Blastbound Charge now gives Bellybore a 25% chance to spawn Boom stone when killed
Hardhat now has a 60% for Armor when mining Rubble instead of 40%
6 New ITEMS! (72 Total Items now!)
Top-Hat, gives a 25% chance when Clicking a non-enemy Card to get half of the Card's Gold. Costs 165 Gold
Hoarder's Mask, For Each Armor Point you have get +1 Gold from everything. Costs 60 Gold
Gilded Bug, Gold Worms have a 25% chance to spawn from Normal Gold Ore. Costs 70 Gold
Armor Beads, Losing Armor Points to an Enemy gives you Energy for each Damage Dealt. Costs 55 Gold
Freezing Ale, Adds an Ice Cube Button, every 4 cards mined lets you stop all Bellybore Countdowns for the next 2 Cards Mined. Costs 70 Gold
Iron Ingot, reduces Chance of finding Cavefolk Brutes in Iron ore to 25%, Adds
a 25% to find an Ingot. Costs 75 Gold.
Ingots have 1 Value, 3 Energy Cost, give 6-8 Golds
Update 0.31
NEW MUSIC!
-Added Shop Music (Detection) by Studio Meow Meow (CC BY) https://thricedotted.itch.io/looptober-2021 variety-pack
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-Changed Main Music to Loosening by Studio Meow Meow (CC BY) https://thricedotted.itch.io/looptober-2021 variety-pack
FIXES!
-Fixed Bug where in early depths an indestructible ? Card would spawn. Caused by a minor Typo in Bellybore Depth Spawning
-Bellybores now spawn at depth 35 instead of depth 55
-Tutorial now gives the option to not do things like Convert, Rest, Use Energy Card, buy Restock and use Ancient Bag when Instructed (Suggested by NyanDogeMan)
NEW PASSIVE!-Not a soul was using the Cavefolk Sorcerer passive, they don't have enough really good items to make them worth the danger unlike the Spider. So i replaced the Cavefolk Passive with the Emerald Gemstone Passive for all you Invigorating Battery lovers.
MERCHANT REWORK!
-Previously the Merchant spawned every 10 cards mined. Now the Merchant spawns after 10 cards mined the FIRST time. afterwards it's every 12 cards mined.
NERFS!
-Charged Convertor Price increased from 115 → 125
-Necrotic Hand Price increased from 60 → 70
BUFFS!
-Understone Mushroom Price decreased from 45 → 40
-Diamond Coin Price decreased from 85 → 80
-Old Map Price decreased from 30 → 20
-Ancient Skull Price decreased from 80 → 65
-Obsidian Mask now Reduces Bellybore Explosion Damage by 2 instead of 1!
-Hardhat now can give Armor when mining Boulders as well as Rubble!Tier-list For Fun
https://tiermaker.com/create/for-the-right-to-rule-items-18338423
-Development for this game is on indefinite hold-
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Author | MauvePenguin |
Genre | Card Game |
Made with | GDevelop |
Tags | Casual, gdevelop, Indie, Roguelike |
Average session | About a half-hour |
Languages | English |
Accessibility | One button |
Comments
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i have no idea what im doing.
The how to play section explains it, the white number is how many clicks it takes to mine, green number is how much energy per click it costs. The more you mine without resting the higher your money multiplier, resting regains all of your energy. You can convert health to energy. You can also hold right click on pretty much anything in the game to see a description of what it does. Your goal is to get as much money without dying
theres a how to play section?
Main menu bottom left, opposite side of credits. I’ll think of ways of making it easier to find so this isn’t an issue!
I just released update 0.3 which adds a Full proper Tutorial as one of the main 3 buttons on the Main Menu.
I'd love to hear your feedback if you're still interested!
sure
i dont like how it forces you to use certain things like the health -> energy or the restock, but it fully explains everything and is hard to miss.
overall 7/10
only possible improvement is to add the V to the certain sections so you wont be forced to use things.
Very good game, has an addicting loop that keeps you engaged and makes you really think. excited for the how this developer will grow
super cool!! eventually got overwhelmed by monsters and lost.. but i had a cool build going i think!
Thank you so much! <3